We know that iOS is the first and
foremost choice of most of the software and mobile developers. The reasons may
be various for example it may be high probability of application development
cost. Android dominates almost globally in numbers and can be rightly called as
second position to iOS. These two platforms are completely different mobile
platforms with completely different approaches and philosophies to mobile software
development.
Android is an open-source platform
which is based on Linux platform which is present among a legion of devices.
They are not limited to smartphones and tablets. Android can also run on TV
sets, cameras, smart watches, laptops and even refrigerators. As compared to
iOS which runs on a very limited number of consumer devices, Android has a wider
range of possible use which is an open platform for many innovative apps some
of which would be clearly restricted by Apple's guidelines.
Android is truly open in every function
of the word: it works with a number of instruction set architectures (such as
ARM, x86, MIPS), and can be custom-made and bifurcated to specific needs and
tasks. There are many such firmware replacements for Android devices as
CyanogenMod and other such Android versions as Fire OS. The one which is
produced by Amazon for their popular Kindle Fire tablet range. Users of these
tablets are a specific audience to Amazon and Amazon provides them with a
separate application store. There are many ways of obtaining Android apps on a
device either from alternative stores (e.g. Samsung Apps or GetJar), and other
facts stating the openness of the platform.
Android customization can be done for
specialized tasks for example it can disable certain native device functions to
make the device securely serve one peculiar task. This is neither simple nor
inexpensive but Android makes it possible. Although the main programming
language for Android is Java Android allows the code written in other languages
like C and C++. This means that millions of lines of code written and tested
before by numerous developers can be used for Android apps.
The flaw to this nature of Android begins with
the distinction of devices. Corporations are permitted to build mobile devices
with different performance capabilities, specifications in general as well as
screen sizes and resolutions which lead to fragmentation of devices and
versions.
While Apple's iOS device range is limited to
iPhone, iPad and iPod touch Android runs on various gadget models which provide
completely different user experience. Inexpensive Android devices tend to have
limited resources and main drawbacks are weak performance, low-resolution
screens. User experience on high-end Androids differs remarkably. Depending on
the devices a developer wants to build for there is very much opportunity for
designers: adjusting UI for different screen sizes and resolutions. As a result
it takes comparably more time to create an Android app.
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