Tuesday 6 January 2015

Are Mobile Developers Supposed To Consider iOS Or Android First?

Over the past several months, Google has made noteworthy updates to their Android operating system in an effort to be a focus for developers who are looking to make high quality applications for the platform. Android-powered phones now create up the majority of the smartphone market, but to the revelation of many, lots of developers still have a preference to create applications for Apple's iOS. Some readers might query how a developer can like better the more tapered iOS-style development to Android's open market distribution system, but professionally executed surveys and studies by research companies such as Flurry have revealed a assortment of different reasons as to why this preference may arise.

Initially, although there are now more smartphones running on Android than on iOS, Apple's iPod Touches and iPads fetch the total number of iOS powered devices on the market to nearly 200 million. Despite the recent growth in tablets running Android, there's no means Google's platform will be able to equal the number of iOS' widespread audience members any time soon. A better user base means a enhanced chance at for a developer's application to be downloaded, and that reason alone makes it worth sticking to iOS for many -- particularly those developing applications for which the user has to compensate.

Beside with a larger total number of users, Apple has their App Store designed in a way that depicts a large number of different applications to users. Top rated free and paid applications, applications of the week, and staff selected applications are a few of the different categories where sets of applications are highlighted. Developers want their application to be open, and the release nature of Android leads to many uninteresting applications cluttering the store, denotes users are going to be less likely to find and download the quality applications they're following.

iOS is often disparaged because of the limited number of devices that run it, but in actuality, this prevents the disparity between devices that Android-powered units often face. Since every Android-powered device is so different, it's almost impossible for developers to make their applications scuttle perfectly on every device.
 
Users are far more enthusiastic and likely to pay for applications on the iOS platform compared to the Android OS. Average selling price for an iOS application is $1.48 per download. Developers are far more contented making applications that don't need to earn their profits from advertisements, because in most cases, an app will appear and run better without ads filling up the screen. The better and application looks and runs the more probable the developer will be praised for his or her work. Since many Android applications are uploaded and offered free of charge, developers sense a stronger obligation to release ad-cluttered applications in the Android Store without charge in order to compete for downloads.

There's no question developing an application for iOS comes with a superior start-up cost than developing one for Android, but in the end, users are far more likely to find and pay for an application released on iOS. This isn't to say Android application development should be derelict by any means since there is still a sizable market for them, and with some durable work, it's very likely to make impressive and powerful Android apps. However, with the absolute number of iOS-powered devices on the market today, there's no problem that any developer should skip if iOS application development as an option.

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